Saturday 27 June 2015

PROmethearZAC story part 1

Leading from

a) An 'Engineer' is revived
I started to think about the idea for a story featuring Prometheus meets Moebius' Arzach about one of the engineers, and the two words came together to become the name PROZAC which is the name of a drug for people suffering from depression. I had the realisation that space jockey in its seat which was influenced by the Sokar Funerary Barque, and the placement of the telescope was influenced by the head of the bird from the story Arzach. What would this story be about? I had the idea that there would be one of the engineers who has been in suspended animation in a sarcophagus (resembling the main figure from Giger's painting Samurai) somewhere, he comes out of it and then finds his old space jockey chair somewhere but this one looks more as if it were merged with a pterodactyl. He goes wandering across the landscape for a way to get off the planet. He reaches a tomb being searched by an archeologist wearing a pith helmet. The tomb lid has a relief of a rocket ship on its surface as in the Pakal Votan tomb lid. Inside the tomb itself is a flight suit as seen on the Juggernaut.  As the archeologists examines the tomb, suddenly the engineer walks in, he touches a part of the exterior relief on the tomb lid and a hologram comes to life that is a control panel. The tomb lid slides open and out comes a the flight suit as an animated entity in its own right perhaps like the later iron man suits in the Iron Man 3 movie. Then from the rocket ship relief an actual rocket ship forms, the engineer gets into the flight suit and then slips into the ship. A shaft opens up in the wall at the opposite end of the chamber and a blast panel opens up behind the engines of the ship, a ramp rises up, much as with the launching of Thunderbird 2 from Thunderbirds, the rocket ships takes off filling the place with fire. Perhaps some of the explorers escape down the tunnel without being roasted. The engineer has no interest in their safety, they are nothing more than flies to be swatted.

b) Hieroglyph Thoughts
I thought that there would be various ancient hieroglyphs on the wall that might resemble the Sokar Funerary Barque procession with the engineers carrying the space jockey chair. The sarcophagus seen in Giger's painting Samurai might feature in the story on the wall as some dark age old villain in battles against the various gods and it all might be down to misinterpretation. The derelict ship is generally now a sea lion with sting ray gills and a head of a typhonian beast from Egyptian mythology, perhaps even bright blue like the huge Was-sceptre in the V&A museum , and perhaps it has also taken on the form of the boat of a million years and upon this travels a space jockey with a body similar to a Sommelier knife.

c) Samurai-esque Warlord
The next part of the story becomes vague because all I can see is the rocket going through the launch tunnel and through a gigantic underground city. There it would find people of his own kind still alive but in their hibernation sarcophagi. The next part of it suggested that this place was under the domination of an alien queen, and I thought, well this is already boring. However I started to look at the alien queen one more time to see if anything else could be done about it and then it came to a point that I realised that Giger's The Spell 3 had been inspired by things such as a Samurai Warlord's head dress and then I realised how this painting had inspired Jim Cameron's Alien Queen although I had partially suspected it before and also how the giant metal samurai lord from the movie Brazil had also inspired the Alien Queen. I wanted to create something that looked more like an alien merged with a samurai and this thing the Engineer would fight. However I found that I could not design such a creature in a way that it would have been interesting for longer than five seconds and so the story died.

d) See also: PROmethearZAC story part II


See also PROmethearZAC


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